getBleedingRemaining: Difference between revisions

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| Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [[setBleedingRemaining]] to set different remaining time.|= Description
| Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [[setBleedingRemaining]] to set different remaining time.|DESCRIPTION=
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| '''getBleedingRemaining''' unit |= Syntax
| '''getBleedingRemaining''' unit |SYNTAX=


|p1= unit: [[Object]]  |PARAMETER1=  
|p1= unit: [[Object]]  |PARAMETER1=  

Revision as of 14:39, 7 April 2019

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Description

Description:
Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use setBleedingRemaining to set different remaining time.
Groups:
Uncategorised

Syntax

Syntax:
getBleedingRemaining unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
_bleedingRemaining = getBleedingRemaining _unit;

Additional Information

See also:
isBurningsetBleedingRemainingisBleeding

Notes

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Notes

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