hintC: Difference between revisions
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(example 5 is wrong; hintc _txt will not take structured text.) |
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| Displays attractive hint in the center of the screen. Player control is taken away until user presses "Continue". After user confirmation, the content of the [[hintC]] is repeated again in a normal [[hint]]. This type of hint can also have a title. It is also possible to drag this type of hint around the screen.|= | | Displays attractive hint in the center of the screen. Player control is taken away until user presses "Continue". After user confirmation, the content of the [[hintC]] is repeated again in a normal [[hint]]. This type of hint can also have a title. It is also possible to drag this type of hint around the screen.|DESCRIPTION= | ||
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| '''hintC''' content |= | | '''hintC''' content |SYNTAX= | ||
|p1 = content: [[String]] | |p1 = content: [[String]] | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
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|s2= title '''hintC''' [content1, content2, ...] |= | |s2= title '''hintC''' [content1, content2, ...] |SYNTAX=2 | ||
|p21= title: [[String]] |= | |p21= title: [[String]] |PARAMETER1= | ||
|p22= [content1, content2, ...]: [[Array]] of [[String]]s or [[Structured Text]]s. |= | |p22= [content1, content2, ...]: [[Array]] of [[String]]s or [[Structured Text]]s. |PARAMETER2= | ||
|r2= [[Nothing]] |= | |r2= [[Nothing]] |RETURNVALUE= | ||
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|s3= title '''hintC''' content |= | |s3= title '''hintC''' content |SYNTAX=3 | ||
|p41= title: [[String]] |= | |p41= title: [[String]] |PARAMETER1= | ||
|p42= content: [[Structured Text]] |= | |p42= content: [[Structured Text]] |PARAMETER2= | ||
|r3= [[Nothing]] |= | |r3= [[Nothing]] |RETURNVALUE= | ||
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|s4= title '''hintC''' content |= | |s4= title '''hintC''' content |SYNTAX=3 | ||
|p61= title: [[String]] |= | |p61= title: [[String]] |PARAMETER1= | ||
|p62= content: [[String]] |= | |p62= content: [[String]] |PARAMETER2= | ||
|r4= [[Nothing]] |= | |r4= [[Nothing]] |RETURNVALUE= | ||
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|x1 = <code>[[hintC]] "Press W to move forward"; </code> | |x1 = <code>[[hintC]] "Press W to move forward"; </code> | ||
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"Use the mouse to turn right or left.", | "Use the mouse to turn right or left.", | ||
"Press V for weapon sights." | "Press V for weapon sights." | ||
];</code> |= | ];</code> |EXAMPLE1= | ||
|x4= Same as the above in Arma3 but without second [[hint]] displayed: <code>"Instructions" '''hintC''' [ | |x4= Same as the above in Arma3 but without second [[hint]] displayed: <code>"Instructions" '''hintC''' [ | ||
"Press W to move forward.", | "Press W to move forward.", | ||
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}];</code> | }];</code> | ||
[[Image:HintC_array.jpg|400px]] |= | [[Image:HintC_array.jpg|400px]] |EXAMPLE2= | ||
|x5= <code>_separator1 = [[parseText]] "<nowiki><br />------------------------<br /></nowiki>"; | |x5= <code>_separator1 = [[parseText]] "<nowiki><br />------------------------<br /></nowiki>"; | ||
_image = "\ca\ui\textures\aus_flag.paa"; | _image = "\ca\ui\textures\aus_flag.paa"; | ||
_txt = [[composeText]] <nowiki>[</nowiki>[[image]] _image, "Heading Text", _separator1, "Content"]; | _txt = [[composeText]] <nowiki>[</nowiki>[[image]] _image, "Heading Text", _separator1, "Content"]; | ||
"" [[hintC]] _txt;</code> |= | "" [[hintC]] _txt;</code> |EXAMPLE5= | ||
| [[hint]], [[hintCadet]], [[hintSilent]] |= | | [[hint]], [[hintCadet]], [[hintSilent]] |SEEALSO= | ||
}} | }} |
Revision as of 14:41, 7 April 2019
Description
- Description:
- Displays attractive hint in the center of the screen. Player control is taken away until user presses "Continue". After user confirmation, the content of the hintC is repeated again in a normal hint. This type of hint can also have a title. It is also possible to drag this type of hint around the screen.
- Groups:
- Uncategorised
Syntax 1
Syntax 2
- Syntax:
- title hintC [content1, content2, ...]
- Parameters:
- title: String
- [content1, content2, ...]: Array of Strings or Structured Texts.
- Return Value:
- Nothing
Syntax 3
- Syntax:
- title hintC content
- Parameters:
- title: String
- content: Structured Text
- Return Value:
- Nothing
Syntax 4
Examples
- Example 1:
hintC "Press W to move forward";
- Example 2:
- Same as the above in Arma3 but without second hint displayed:
hintC "Press W to move forward"; hintC_EH = findDisplay 57 displayAddEventHandler ["unload", { 0 = _this spawn { _this select 0 displayRemoveEventHandler ["unload", hintC_EH]; hintSilent ""; }; }];
- Example 3:
"Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ];
- Example 4:
- Same as the above in Arma3 but without second hint displayed:
"Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ]; hintC_arr_EH = findDisplay 72 displayAddEventHandler ["unload", { 0 = _this spawn { _this select 0 displayRemoveEventHandler ["unload", hintC_arr_EH]; hintSilent ""; }; }];
- Example 5:
_separator1 = parseText "<br />------------------------<br />"; _image = "\ca\ui\textures\aus_flag.paa"; _txt = composeText [image _image, "Heading Text", _separator1, "Content"]; "" hintC _txt;
Additional Information
- See also:
- hinthintCadethintSilent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Str
- This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.
- Worldeater
- To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed. hintC "foo"; sleep 0.1; hintC "bar"; Without a sleep statement hintC will not suspend the script it has been called from.
- ArmAtec
- HintC can be used with formatting like this: HintC format["Hello %1",player].
Bottom Section
- Posted on March 19, 2015 - 09:52 (UTC)
- Killzone Kid
-
"Titled" hintC all use display #72 while "untitled" one uses display #57. If you are trying examples in Arma 3 debug console, add little delay like this:
[] spawn {sleep 0.5; ....your example code goes here ...};
or no hintC will be displayed.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Interaction
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters