nextWeatherChange: Difference between revisions
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Fred Gandt (talk | contribs) m (Removed duplicate categorization + tidied Desc. while here) |
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| Return the remaining time (in seconds) over which the current weather change will occur. | | Return the remaining time (in seconds) over which the current weather change will occur. | ||
<br> | <br> | ||
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes). |= | When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes). |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[Number]] <nowiki>=</nowiki> '''nextWeatherChange''' |= | | [[Number]] <nowiki>=</nowiki> '''nextWeatherChange''' |SYNTAX= | ||
| [[Number]] |= | | [[Number]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>_seconds = [[nextWeatherChange]];</code> |= | |x1= <code>_seconds = [[nextWeatherChange]];</code> |EXAMPLE1= | ||
|mp= Each client and the server can have differing weather. |= Multiplayer | |mp= Each client and the server can have differing weather. |= Multiplayer | ||
| [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]] |= | | [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]] |SEEALSO= | ||
}} | }} | ||
Revision as of 14:44, 7 April 2019
Description
- Description:
- Return the remaining time (in seconds) over which the current weather change will occur.
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes). - Multiplayer:
- Each client and the server can have differing weather.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_seconds = nextWeatherChange;
Additional Information
Notes
-
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