parseText: Difference between revisions
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| Creates a structured text by parsing the given XML description. Do not use parseText when displaying a localized text from stringtable.xml (see notes below). |= | | Creates a structured text by parsing the given XML description. Do not use parseText when displaying a localized text from stringtable.xml (see notes below). |DESCRIPTION= | ||
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| [[Structured Text]] <nowiki>=</nowiki> '''parseText''' text |= | | [[Structured Text]] <nowiki>=</nowiki> '''parseText''' text |SYNTAX= | ||
|p1= text: [[String]] |= | |p1= text: [[String]] |PARAMETER1= | ||
| [[Structured Text]] |= | | [[Structured Text]] |RETURNVALUE= | ||
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|x1= <code>_Stxt = [[parseText]] "First line<img image='data\isniper.paa'/><nowiki><br/></nowiki>Second line";</code> |= | |x1= <code>_Stxt = [[parseText]] "First line<img image='data\isniper.paa'/><nowiki><br/></nowiki>Second line";</code> |EXAMPLE1= | ||
|x2= <code>[[hintSilent]] [[parseText]] [[format]]["<t size='1.25' font='Zeppelin33' color='#ff0000'>%1 lives remaining.</t>", 12];</code> |= | |x2= <code>[[hintSilent]] [[parseText]] [[format]]["<t size='1.25' font='Zeppelin33' color='#ff0000'>%1 lives remaining.</t>", 12];</code> |EXAMPLE2= | ||
|x3= <code>_clickableLink = [[parseText]] <nowiki>"<a href='http://arma3.com'>A3</a></nowiki>";</code> |= | |x3= <code>_clickableLink = [[parseText]] <nowiki>"<a href='http://arma3.com'>A3</a></nowiki>";</code> |EXAMPLE3= | ||
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| [[Structured Text]], [[composeText]], [[text]], [[localize]], [[ctrlSetStructuredText]] |= | | [[Structured Text]], [[composeText]], [[text]], [[localize]], [[ctrlSetStructuredText]] |SEEALSO= | ||
}} | }} |
Revision as of 14:44, 7 April 2019
Description
- Description:
- Creates a structured text by parsing the given XML description. Do not use parseText when displaying a localized text from stringtable.xml (see notes below).
- Groups:
- Uncategorised
Syntax
- Syntax:
- Structured Text = parseText text
- Parameters:
- text: String
- Return Value:
- Structured Text
Examples
- Example 1:
_Stxt = parseText "First line<img image='data\isniper.paa'/><br/>Second line";
- Example 2:
hintSilent parseText format["<t size='1.25' font='Zeppelin33' color='#ff0000'>%1 lives remaining.</t>", 12];
- Example 3:
_clickableLink = parseText "<a href='http://arma3.com'>A3</a>";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 22:07, 11 May 2007 (CEST)
- Mondkalb, Spinor, HeliJunkie
- You can also colorate your text. You just have to use following tag:
<t color='#ffff00'>Your yellow text!</t>
To change the size of your text, use this command:
<t size='2.2'>Your bigger text!</t>
To change text font, use:
<t font='Zeppelin33'>Bold Text</t>
To change horizontal alignment, use (parameter can be 'left', 'center', 'right'):
<t align='center'>Centered Text</t>
To change vertical alignment within a line, use (parameter can be 'top', 'middle', 'bottom'):
<t valign='bottom'>Text at Line Bottom</t>
To underline text, use:
<t underline='true'>Underlined Text</t>
To put shadow under text, use:
<t shadow='true'><t shadowColor='#ff0000'>Text with Red Shadow</t></t>
Following statements are valid too:
<t underline='1'>Underlined Text</t> <t shadow='1'shadowColor='#ff0000'>Green shadow text</t>
Following fonts are valid (got from config):
<t font='Zeppelin32'>Zeppelin32 (normal text)</t> <t font='Zeppelin33'>Zeppelin33 (bold text)</t> <t font='Zeppelin33Italic'>Zeppelin33Italic (bold italic text)</t> <t font='Bitstream'>Bitstream (same as Zeppelin32)</t> <t font='TahomaB'>TahomaB (same as Zeppelin32)</t> <t font='LucidaConsoleB'>LucidaConsoleB (like Courier)</t>
- Posted on 21 March 2009
- Spooner
- Although there is a dedicated image command, parseText gives more options:
<img size='5' color='#ff0000' image='fish.paa'/>
- Posted on 1 September 2016
- Dr_Eyeball
- To convert a structured text back to a string type, just use:
_str = str parseText _structuredText;
Bottom Section
- Posted on September 1, 2017 - 13:23 (UTC)
- AgentRev
-
If you are parsing user-defined strings like player names, you may want to convert special characters to their XML entities as a precaution beforehand:
private _encodeText = { private _specialChars = [38, 60, 62, 34, 39]; // & < > " ' private _convertTo = [[38,97,109,112,59], [38,108,116,59], [38,103,116,59], [38,113,117,111,116,59], [38,97,112,111,115,59]]; // & < > " ' private _chars = []; private "_i"; { _i = _specialChars find _x; if (_i isEqualTo -1) then { _chars pushBack _x } else { _chars append (_convertTo select _i) }; } forEach toArray param [0,"",[""]]; toString _chars }; private _encodedName = _name call _encodeText; private _redName = parseText format ["<t color='#ff0000'>%1</t>", _encodedName];