setEffectCondition: Difference between revisions
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*If the result is a [[Boolean|boolean]] and [[true]], the effect is launched. | *If the result is a [[Boolean|boolean]] and [[true]], the effect is launched. | ||
*If the result is an [[object]], the effect is launched if the result is the player or the player vehicle. | *If the result is an [[object]], the effect is launched if the result is the player or the player vehicle. | ||
*If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle. |= | *If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| trigger '''setEffectCondition''' statement |= | | trigger '''setEffectCondition''' statement |SYNTAX= | ||
|p1= trigger: [[Object]] |= | |p1= trigger: [[Object]] |PARAMETER1= | ||
|p2= statement: [[String]] |= | |p2= statement: [[String]] |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|s2= waypoint '''setEffectCondition''' statement |= | |s2= waypoint '''setEffectCondition''' statement |SYNTAX= | ||
|p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]] |= | |p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]] |PARAMETER1= | ||
|p22= statement: [[String]] |= | |p22= statement: [[String]] |PARAMETER2= | ||
|r2= [[Nothing]] |= | |r2= [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>_triggerObj [[setEffectCondition]] "thisList";</code> |= | |x1= <code>_triggerObj [[setEffectCondition]] "thisList";</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[createTrigger]] |= | | [[createTrigger]] |SEEALSO= | ||
}} | }} |
Revision as of 14:47, 7 April 2019
Description
- Description:
- The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger setEffectCondition statement
- Parameters:
- trigger: Object
- statement: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- waypoint setEffectCondition statement
- Parameters:
- waypoint: Waypoint - Array format Waypoint
- statement: String
- Return Value:
- Nothing
Examples
- Example 1:
_triggerObj setEffectCondition "thisList";
Additional Information
- See also:
- createTrigger
Notes
-
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