setEffectCondition: Difference between revisions

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m (format)
m (template:command argument fix)
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*If the result is a [[Boolean|boolean]] and [[true]], the effect is launched.
*If the result is a [[Boolean|boolean]] and [[true]], the effect is launched.
*If the result is an [[object]], the effect is launched if the result is the player or the player vehicle.
*If the result is an [[object]], the effect is launched if the result is the player or the player vehicle.
*If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle. |= Description
*If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle. |DESCRIPTION=
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| trigger '''setEffectCondition''' statement |= Syntax
| trigger '''setEffectCondition''' statement |SYNTAX=


|p1= trigger: [[Object]] |= Parameter 1
|p1= trigger: [[Object]] |PARAMETER1=


|p2= statement: [[String]] |= Parameter 2
|p2= statement: [[String]] |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|s2= waypoint '''setEffectCondition''' statement |= Syntax
|s2= waypoint '''setEffectCondition''' statement |SYNTAX=


|p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]] |= Parameter 1
|p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]] |PARAMETER1=
|p22= statement: [[String]] |= Parameter 2
|p22= statement: [[String]] |PARAMETER2=


|r2= [[Nothing]] |= Return value
|r2= [[Nothing]] |RETURNVALUE=
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|x1= <code>_triggerObj [[setEffectCondition]] "thisList";</code> |= Example 1
|x1= <code>_triggerObj [[setEffectCondition]] "thisList";</code> |EXAMPLE1=
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| [[createTrigger]] |= See also
| [[createTrigger]] |SEEALSO=


}}
}}

Revision as of 14:47, 7 April 2019

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
  • If the result is a boolean and true, the effect is launched.
  • If the result is an object, the effect is launched if the result is the player or the player vehicle.
  • If the result is an array, the effect is launched if the result contains the player or the player vehicle.
Groups:
Uncategorised

Syntax

Syntax:
trigger setEffectCondition statement
Parameters:
trigger: Object
statement: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setEffectCondition statement
Parameters:
waypoint: Waypoint - Array format Waypoint
statement: String
Return Value:
Nothing

Examples

Example 1:
_triggerObj setEffectCondition "thisList";

Additional Information

See also:
createTrigger

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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