setLightColor: Difference between revisions

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| Set diffuse color of light. Illuminates surfaces that are facing the light.|= Description
| Set diffuse color of light. Illuminates surfaces that are facing the light.|DESCRIPTION=
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| light '''setLightColor''' [r, g, b] |= Syntax
| light '''setLightColor''' [r, g, b] |SYNTAX=


|p1= light: [[Object]] |= Parameter 1
|p1= light: [[Object]] |PARAMETER1=


|p2= [r, g, b]: [[Array]] |= Parameter 2
|p2= [r, g, b]: [[Array]] |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=


|x1= <code>myLight setLightColor [0.5,0,0]; //produces red</code> |= Example 1
|x1= <code>myLight setLightColor [0.5,0,0]; //produces red</code> |EXAMPLE1=
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| [[setLightAmbient]], [[setLightBrightness]], [[lightAttachObject]], [[lightDetachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] |= See also
| [[setLightAmbient]], [[setLightBrightness]], [[lightAttachObject]], [[lightDetachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] |SEEALSO=


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}}

Revision as of 14:47, 7 April 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Set diffuse color of light. Illuminates surfaces that are facing the light.
Groups:
Uncategorised

Syntax

Syntax:
light setLightColor [r, g, b]
Parameters:
light: Object
[r, g, b]: Array
Return Value:
Nothing

Examples

Example 1:
myLight setLightColor [0.5,0,0]; //produces red

Additional Information

See also:
setLightAmbientsetLightBrightnesslightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Aug 17, 2007 - 07:15
ColonelSandersLite

To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Posted on Mar 24, 2014 - 23:58
ffur2007slx2_5
1. In ArmA3 ver 1.14 setLightColor will also change the color of the flare when setLightUseFlare, setLightFlareSize and setLightFlareMaxDistance were used on the same light source. For example: _light setLightUseFlare true; _light setLightFlareSize 2; _light setLightFlareMaxDistance 60; _light setLightColor [1, 1, 1];
2. When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.

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