sideRadio: Difference between revisions
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| Sends the audio message to the side radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]). | | Sends the audio message to the side radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]). | ||
<br><br>Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play. |= | <br><br>Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| unit '''sideRadio''' radioName |= | | unit '''sideRadio''' radioName |SYNTAX= | ||
|p1= unit: [[Object]] - unit to transmit |PARAMETER1= | |p1= unit: [[Object]] - unit to transmit |PARAMETER1= | ||
Line 25: | Line 25: | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|s2= [side, identity] '''sideRadio''' radioName |= | |s2= [side, identity] '''sideRadio''' radioName |SYNTAX= | ||
|p21= [side, identity]: [[Array]] |= | |p21= [side, identity]: [[Array]] |PARAMETER1= | ||
|p22= side: [[Side]] - side to which the transmission will be played |= | |p22= side: [[Side]] - side to which the transmission will be played |PARAMETER2= | ||
|p23= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are: | |p23= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are: | ||
* "Base" | * "Base" | ||
Line 37: | Line 37: | ||
* "OPF" | * "OPF" | ||
* "IND" | * "IND" | ||
* "IND_G" |= | * "IND_G" |PARAMETER3= | ||
|p24= radioName: [[String]] - class name from CfgRadio |= | |p24= radioName: [[String]] - class name from CfgRadio |PARAMETER4= | ||
|r2= [[Nothing]] |= | |r2= [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>_soldierOne [[sideRadio]] "messageOne";</code> |= | |x1= <code>_soldierOne [[sideRadio]] "messageOne";</code> |EXAMPLE1= | ||
|x2= <code>[[player]] [[sideRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code> |= | |x2= <code>[[player]] [[sideRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code> |EXAMPLE2= | ||
|x3= <code><nowiki>[</nowiki>[[west]], "Base"] [[sideRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code>|EXAMPLE3= | |x3= <code><nowiki>[</nowiki>[[west]], "Base"] [[sideRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code>|EXAMPLE3= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[sideChat]], [[groupRadio]], [[customRadio]], [[vehicleRadio]], [[globalRadio]], [[directSay]], [[commandRadio]] |= | | [[sideChat]], [[groupRadio]], [[customRadio]], [[vehicleRadio]], [[globalRadio]], [[directSay]], [[commandRadio]] |SEEALSO= | ||
}} | }} |
Revision as of 14:49, 7 April 2019
Description
- Description:
- Sends the audio message to the side radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).
Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play. - Groups:
- Uncategorised
Syntax
- Syntax:
- unit sideRadio radioName
- Parameters:
- unit: Object - unit to transmit
- radioName: String - class name from CfgRadio
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- [side, identity] sideRadio radioName
- Parameters:
- [side, identity]: Array
- side: Side - side to which the transmission will be played
- identity: String - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
- "Base"
- "HQ"
- "PAPA_BEAR"
- "AirBase"
- "BLU"
- "OPF"
- "IND"
- "IND_G"
- radioName: String - class name from CfgRadio
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne sideRadio "messageOne";
- Example 2:
player sideRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
- Example 3:
[west, "Base"] sideRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 03:47, 12 February 2007
- Ceeeb
- In OFP v1.96, sideRadio messages can be sent from 2 abstract sources: "Papa_Bear" and "Base FireFly". Use sideRadio on an array in the form [SIDE,"base"],[SIDE,"HQ"],[SIDE,"Papa_bear"] or [SIDE,"airbase"], where SIDE is the side broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE. Example : [EAST,"base"] sideRadio "returnToBase".
Bottom Section
- Posted on December 3, 2016 - 21:32 (UTC)
- Killzone Kid
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player sideRadio "#MySound.ogg";
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Interaction
- Command Group: Radio Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters