stop: Difference between revisions

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| Stop AI unit.<br>Stopped unit will not be able to move, fire, or change its orientation to follow a watched object.<br>It may still change the stance if deemed appropriate (e.g. under fire).<br>Use [[disableAI]] to disable specific AI capabilities. |= Description
| Stop AI unit.<br>Stopped unit will not be able to move, fire, or change its orientation to follow a watched object.<br>It may still change the stance if deemed appropriate (e.g. under fire).<br>Use [[disableAI]] to disable specific AI capabilities. |DESCRIPTION=
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| unitName '''stop''' toggle |= Syntax
| unitName '''stop''' toggle |SYNTAX=


|p1= unitName: [[Object]] |= Parameter 1
|p1= unitName: [[Object]] |PARAMETER1=


|p2= toggle: [[Boolean]] |= Parameter 2
|p2= toggle: [[Boolean]] |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <code>loon1 stop [[true]]</code> |= Example 1
|x1= <code>loon1 stop [[true]]</code> |EXAMPLE1=
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| [[stopped]], [[doStop]], [[commandStop]] |= See also
| [[stopped]], [[doStop]], [[commandStop]] |SEEALSO=


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Revision as of 14:49, 7 April 2019

Hover & click on the images for description

Description

Description:
Stop AI unit.
Stopped unit will not be able to move, fire, or change its orientation to follow a watched object.
It may still change the stance if deemed appropriate (e.g. under fire).
Use disableAI to disable specific AI capabilities.
Groups:
Uncategorised

Syntax

Syntax:
unitName stop toggle
Parameters:
unitName: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
loon1 stop true

Additional Information

See also:
stoppeddoStopcommandStop

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on January 6, 2011 - 13:21 (CET)
Leo15745
This command appears to be local only.

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