doTarget: Difference between revisions
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|arg= local |= | |arg= local |Multiplayer Arguments= | ||
|eff= global |= | |eff= global |Multiplayer Effects= | ||
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Revision as of 11:07, 5 August 2019
Description
- Description:
- Order the given unit(s) to target the given target (without radio messages).
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit doTarget target
- Parameters:
- unit: Object or Array - a single unit or array of units
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
_ESoldier1 doTarget _WSoldier1;
Additional Information
- See also:
- assignedTargetcommandTargetdoWatch doFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- It appears doTarget objNull can not be used to stop a unit targeting a previously assigned target. Using doWatch objNull will achieve the desired result. (ArmA v1.12Beta)
Bottom Section
- Posted on July 2, 2015 - 23:22 (UTC)
- Killzone Kid
- To expand on ceeeb's note, commandWatch objNull will also unassign target;
- Posted on March 28, 2017 - 08:18 (UTC)
- Joris
- Targeting may not work as expected when trying to target a unit on the same side (friendly).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters