say2D: Difference between revisions
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Lou Montana (talk | contribs) m (Add examples) |
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{{Command|= | {{Command|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma2 | | | arma2 |Game name= | ||
|1.00| | |1.00|Game version= | ||
|arg= global |Multiplayer Arguments= | |arg= global |Multiplayer Arguments= | ||
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| from | | from [[say2D]] sound |SYNTAX= | ||
|p1= from: [[Object]] - origin of the sound | |p1= from: [[Object]] - origin of the sound | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
| s2 = from | | s2 = from [[say2D]] [sound, maxTitlesDistance, speed] |SYNTAX2= | ||
|p21= from: [[Object]] - origin of the sound | |p21= from: [[Object]] - origin of the sound | ||
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|p25= speed (Optional): [[Number]] - pitch of the sound. Default: 1. | |p25= speed (Optional): [[Number]] - pitch of the sound. Default: 1. | ||
| r2= [[Nothing]] | | | r2= [[Nothing]] |RETURNVALUE2= | ||
| s3= [from, to] | | s3= [from, to] [[say2D]] sound|SYNTAX3= | ||
|p41= [from, to]: [[Array]] | |p41= [from, to]: [[Array]] | ||
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|p44= sound: [[String]] - classname of the sound to be played. Defined in CfgSounds including [[Description.ext]] | |p44= sound: [[String]] - classname of the sound to be played. Defined in CfgSounds including [[Description.ext]] | ||
| r3= [[Nothing]] | | | r3= [[Nothing]] |RETURNVALUE3= | ||
| s4 = [from, to] | | s4 = [from, to] [[say2D]] [sound, maxTitlesDistance, speed] |SYNTAX4= | ||
|p61= [from, to]: [[Array]] | |p61= [from, to]: [[Array]] | ||
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|p67= speed (Optional): [[Number]] - pitch of the sound. Default: 1. | |p67= speed (Optional): [[Number]] - pitch of the sound. Default: 1. | ||
| r4= [[Nothing]] | | | r4= [[Nothing]] |RETURNVALUE4= | ||
____________________________________________________________________________________________ | |||
|x1= <code>[[player]] [[say2D]] "HelloThere";</code> |Example 1= | |||
|x2= <code><nowiki>[</nowiki>[[player]], _officer] [[say2D]] ["HelloThere", 50, 0.9];</code> |Example 2= | |||
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| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 22:22, 17 August 2019
Description
- Description:
- Plays given sound in 2D
- Groups:
- Uncategorised
Syntax 1
- Syntax:
- from say2D sound
- Parameters:
- from: Object - origin of the sound
- sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
- Return Value:
- Nothing
Syntax 2
- Syntax:
- from say2D [sound, maxTitlesDistance, speed]
- Parameters:
- from: Object - origin of the sound
- [sound, maxTitlesDistance, speed]: Array
- sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
- maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
- speed (Optional): Number - pitch of the sound. Default: 1.
- Return Value:
- Nothing
Syntax 3
- Syntax:
- [from, to] say2D sound
- Parameters:
- [from, to]: Array
- from: Object - origin of the sound
- to: Object - target
- sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
- Return Value:
- Nothing
Syntax 4
- Syntax:
- [from, to] say2D [sound, maxTitlesDistance, speed]
- Parameters:
- [from, to]: Array
- from: Object - origin of the sound
- to: Object - target
- [sound, maxTitlesDistance, speed]: Array
- sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
- maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
- speed (Optional): Number - pitch of the sound. Default: 1.
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- saysay3DplaySoundcreateSoundSource
Notes
-
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Only post proven facts here! Add Note