BIS fnc PIP: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game name " to "|Game name= ")
m (Text replacement - "|= Comments" to "|Comments=")
Line 1: Line 1:
{{Function|= Comments
{{Function|Comments=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 05:28, 30 August 2019

Hover & click on the images for description

Description

Description:
Displays Picture in Picture.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[renderTarget, cameraParams, (vehicle, replace)] call bis_fnc_PIP;
Parameters:
renderTarget: String - render target
cameraParams:
Object - existing camera
Array - camera params in format [position,target].
position: Array in format Position3D or attachTo [object,position]
target: Object or Array in format Position3D (same as camPrepareTarget)
vehicle (Optional): Object - helicopter to which action is added (to memory point "action_screen1")
vehicle (Optional): Boolean - true to replace existing PIP on same target (default: true)
Return Value:
Object - camera

Examples

Example 1:
["rendertarget0",[[heli1,heli1 selectionposition "slingload0"],cargo1],heli1,false] call BIS_fnc_PIP;
Example 2:
["rendertarget0",_myCamera] call BIS_fnc_PIP;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section