setCamUseTI: Difference between revisions

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m (Text replacement - "|= Game name" to "|Game name=")
m (Text replacement - "|= |p2=" to "|Parameter1= |p2=")
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| Bool '''setCamUseTI''' modeIndex |SYNTAX=
| Bool '''setCamUseTI''' modeIndex |SYNTAX=


|p1= Bool: [[Boolean]] - enable/disable the effect|=  
|p1= Bool: [[Boolean]] - enable/disable the effect|Parameter1=
 
|p2= modeIndex: [[Number]] - Ti mode|=  
|p2= modeIndex: [[Number]] - Ti mode|=  



Revision as of 03:12, 3 September 2019

Hover & click on the images for description

Description

Description:
Activates thermal vision. Mode index defines what sort of thermal vision it is:
  • 0 - White Hot
  • 1 - Black Hot
  • 2 - Light Green Hot / Darker Green cold
  • 3 - Black Hot / Darker Green cold
  • 4 - Light Red Hot /Darker Red Cold
  • 5 - Black Hot / Darker Red Cold
  • 6 - White Hot . Darker Red Cold
  • 7 - Thermal (Shade of Red and Green, Bodies are white)
This command only works with camCreate created camera that is currently the main camera for the player (see example).
Groups:
Uncategorised

Syntax

Syntax:
Bool setCamUseTI modeIndex
Parameters:
Bool: Boolean - enable/disable the effect
modeIndex: Number - Ti mode
Return Value:
Nothing

Examples

Example 1:
true setCamUseTI 1;
Example 2:
"Preditor" vision:_cam = "camera" camCreate [0,0,0]; _cam camSetTarget player; _cam camSetRelPos [0,1,1.5]; _cam cameraEffect ["Internal","Back"]; _cam camCommit 0; true setCamUseTI 7;

Additional Information

See also:
camUseNVGdisableTIEquipment

Notes

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Notes

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