BIS fnc attachToRelative: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Function|= " to "{{Function|Comments= ")
m (Text replacement - "\|([0-9]{1}.[0-9]{2})\|\= " to "|$1|Game version= ")
Line 4: Line 4:


| arma3 |Game name=
| arma3 |Game name=
|1.66|=
|1.66|Game version=


|arg= local |Multiplayer Arguments=
|arg= local |Multiplayer Arguments=

Revision as of 12:31, 3 September 2019


Hover & click on the images for description

Description

Description:
Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_attachToRelative
Parameters:
object1: Object
object2: Object
visual (Optional): Boolean - if true - render scope is used, false - simulation scope. Default: true
Return Value:
Nothing

Examples

Example 1:
[tank, car] call BIS_fnc_attachToRelative;

Additional Information

See also:
BIS_fnc_weaponDirectionRelativeBIS_fnc_vectorDirAndUpRelativeattachTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section