Exception handling: Difference between revisions

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[[Category:Armed Assault: Editing]]
[[Category:Armed Assault: Editing]]


In Armed Assault is implemented system of [[Armed Assault: Scripting commands|scripting commands]] which allows your scripts react to lots of kinds of exceptions.
In Armed Assault exception handling is an implemented system of special scripting commands ([[try]], [[catch]] and [[throw]]), which allows your scripts to create and to react to exceptions.
Standard construction is:
Standard construction is:



Revision as of 23:19, 22 July 2006


In Armed Assault exception handling is an implemented system of special scripting commands (try, catch and throw), which allows your scripts to create and to react to exceptions. Standard construction is:

try {
    //block, that can throw exception
    if (_name == "") then {
        throw "no name"
    } else {
        TitleText [format["Good morning, Captain %1.", _name], "PLAIN DOWN"]
        ~1
        TitleText [_name, "PLAIN DOWN"]
}
catch { //block, that processes an exception if (_exception == "no name") then { echo "Name wasn't entred" TitleText ["And the name isn't", "PLAIN DOWN"] } }


Template:AnswerMe Probably is this possible too:

Template:Box File

try {
    TitleText ["Sgt. Detritus: I get bomb to his car ;-)", "PLAIN DOWN"]
    [jeepOne] exec "fireBomb.sqs"
}
catch { if (_exception == "vehicle empty") then { TitleText ["Sgt. Detritus: He have luck, but next time I'll kill him!", "PLAIN DOWN"] } else { TitleText [format["Sgt. Detritus: Some strange error appears... %1... hmm... another time I'll get him!", _exception], "PLAIN DOWN"] }