try

From Bohemia Interactive Community
Jump to: navigation, search
Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Defines a try-catch structure. This sets up an exception handling block. Any thrown exception in a try block is caught in a catch block. The structured exception block has the following form: try //begin of try-catch block { //block, that can throw exception } catch { //block, that process an exception. Exception is described in _exception variable };

Syntax

Syntax:
try code
Parameters:
code: Code
Return Value:
Exception Type

Alternative Syntax

Syntax:
args try code         (Since Arma 3 v1.53.133045)
Parameters:
args: Anything - passed arguments, will be put in _this variable inside the "code"
code: Code
Return Value:
Exception Type

Examples

Example 1:
Example needed

Additional Information

Multiplayer:
-
See also:
Exception handlingthrowcatch

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section

Posted on June 9, 2015 - 20:52 (UTC)
Killzone Kid
Do not expect this behave like Javascript try catch and ignore all errors. But it does have one useful behaviour. Normally when runtime error occurs in SQF (unlike when there is compile error) it continues to execute till the end. But if the script is placed in try {} scope and throw is used upon error, the script immediately terminates, exits the try {} scope and enters catch {} scope. This way it is possible to process possible exceptions in civilised manner.