BIS fnc door: Difference between revisions
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|1.00|Game version= | |1.00|Game version= | ||
|arg= global|Multiplayer Arguments= | |||
|eff= global|Multiplayer Effects= | |||
| | | Changes animation phase of given door. |Description= | ||
|[] call [[BIS_fnc_Door]]|Syntax | |[building, doorIndex, animationPhase] call [[BIS_fnc_Door]]|Syntax= | ||
|p1= parameter: [[Object]] - Building |Parameter 1= | |||
|p2= parameter: [[Number]] - Index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source" |Parameter 2= | |||
|p3= animationPhase: [[Number]] - Phase of the animation, see [[animateSource]] for more information |Parameter 2= | |||
|Datatype - description|Return value= | |Datatype - description|Return value= | ||
|x1= <code></code>|Example 1= | |x1= <code>[_building, 5, 1] call [[BIS_fnc_Door]];</code>|Example 1= | ||
|exec= call |Execution= | |exec= call |Execution= | ||
| |See also= | | [[BIS_fnc_DoorOpen]] [[BIS_fnc_DoorNoHandleOpen]] |See also= | ||
}} | }} | ||
Revision as of 01:35, 5 January 2020
Description
- Description:
- Changes animation phase of given door.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [building, doorIndex, animationPhase] call BIS_fnc_Door
- Parameters:
- parameter: Object - Building
- parameter: Number - Index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source"
- animationPhase: Number - Phase of the animation, see animateSource for more information
- Return Value:
- Datatype - description
Examples
- Example 1:
[_building, 5, 1] call BIS_fnc_Door;
Additional Information
- See also:
- BIS_fnc_DoorOpen BIS_fnc_DoorNoHandleOpen
Notes
-
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