BIS fnc 3DENShowMessage: Difference between revisions

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|p3= buttonOK: [[String]] - (Optional, default "") If [[String]] then it's the text of the button. Can also be [[Array]] in format:<br>
|p3= buttonOK: [[String]] - (Optional, default "") If [[String]] then it's the text of the button. Can also be [[Array]] in format:<br>
0: [[String]] - Text
0: [[String]] - Text<br>
1: [[Code]] - Code executed when button is pressed
1: [[Code]] - Code executed when button is pressed



Revision as of 02:01, 9 January 2020

Hover & click on the images for description

Description

Description:
Shows a pop-up message.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[text, title, buttonOK, buttonCancel, icon] call BIS_fnc_3DENShowMessage
Parameters:
text: String - Text to display
title: String - (Optional, default "") Title header
buttonOK: String - (Optional, default "") If String then it's the text of the button. Can also be Array in format:
0: String - Text
1: Code - Code executed when button is pressed
buttonCancel: String - (Optional, default "") Same as buttonOK
parentDisplay: Display - (Optional, default findDisplay 313 (Display Eden)) Display from which the window is opened from
Return Value:
Display

Examples

Example 1:
["Message","Title of the Message"] call BIS_fnc_3DENShowMessage;

Additional Information

See also:
Eden EditorBIS_fnc_3DENCameraBIS_fnc_3DENControlsHintBIS_fnc_3DENDiagCreateListBIS_fnc_3DENDiagFontsBIS_fnc_3DENDiagMouseControlBIS_fnc_3DENDrawLocationsBIS_fnc_3DENEntityMenuBIS_fnc_3DENExportAttributesBIS_fnc_3DENExportOldSQMBIS_fnc_3DENExportTerrainBuilderBIS_fnc_3DENFlashlightBIS_fnc_3DENGridBIS_fnc_3DENIntelBIS_fnc_3DENInterfaceBIS_fnc_3DENListLocationsBIS_fnc_3DENMissionPreviewBIS_fnc_3DENModuleDescriptionBIS_fnc_3DENStatusBarBIS_fnc_3DENToolbarBIS_fnc_3DENTutorialBIS_fnc_3DENVisionMode

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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