BIS fnc effectFiredRifle: Difference between revisions

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|r1= [[Nothing]]
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|x1= <code>[[this]] [[addEventHandler]] ["Fired",  
|x1= <code>unit [[addEventHandler]] ["Fired",  
{
{
   [[_this]] [[call]] [[BIS_fnc_effectFiredRifle]];
   [[_this]] [[call]] [[BIS_fnc_effectFiredRifle]];

Revision as of 10:44, 11 January 2020

Hover & click on the images for description

Description

Description:
Used to add an effect to fired bullets. Should be executed from Fired Event Handler.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[unit, nil, nil, nil, ammoType] call BIS_fnc_effectFiredRifle
Parameters:
unit: Object - The unit, the effect should be added to
nil: Nothing
nil: Nothing
nil: Nothing
ammoType: String - The type of ammo the effect should be triggered for
Return Value:
Nothing

Examples

Example 1:
unit addEventHandler ["Fired", { _this call BIS_fnc_effectFiredRifle; }];

Additional Information

See also:
addEventHandler Fired Event Handler

Notes

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Notes

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