getAmmoCargo: Difference between revisions
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'''Prior to Arma 3 v1.93.145625''' If the vehicle is not [[alive]], it always returns [[Nothing]], which you should check for using [[isNil]].<br | '''Prior to Arma 3 v1.93.145625''' If the vehicle is not [[alive]], it always returns [[Nothing]], which you should check for using [[isNil]].<br> | ||
If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]] or [[a_less_b | <]] 0. | If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]] or [[a_less_b | <]] 0. | ||
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Revision as of 14:32, 14 March 2020
Description
- Description:
- Returns the amount (1 is full) of ammo resources in the cargo space of a rearm vehicle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- getAmmoCargo vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Number - ammo cargo value, -1 if ammo cargo is not supported, 0 if the vehicle is !alive or isNull
Examples
- Example 1:
value = getAmmoCargo myVehicleName;
Additional Information
- See also:
- setAmmoCargogetFuelCargogetRepairCargo
Notes
-
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Only post proven facts here! Add Note