getDir: Difference between revisions

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Be careful when using this command in conjunction with [[BIS_fnc_rotateVector2D]]; the latter rotates vectors counterclockwise (mathematically correct), while getDir returns a clockwise angle.
Be careful when using this command in conjunction with [[BIS_fnc_rotateVector2D]]; the latter rotates vectors counterclockwise (mathematically correct), while getDir returns a clockwise angle.
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To counter this, simply negate the output of getDir:
To counter this, simply negate the output of getDir:



Revision as of 14:33, 14 March 2020

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Description

Description:
Returns the object heading in the range 0..360.
Arma 3
An alternative syntax was added that gets heading from one object or position to another object or position, the engine equivalent of BIS_fnc_dirTo.
Groups:
Uncategorised

Syntax

Syntax:
getDir object
Parameters:
object: Object
Return Value:
Number

Alternative Syntax

Syntax:
pos1 getDir pos2 Template:since
Parameters:
pos1: Object, Position2D or Position3D - from where
pos2: Object, Position2D or Position3D - to where
Return Value:
Number

Examples

Example 1:
_azimuth = getDir player;
Example 2:
_azimuth = player getDir tank;

Additional Information

See also:
getDirVisualdirectiongetRelDir

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

Posted on October 23, 2013
AgentRev
Be careful when using this command in conjunction with BIS_fnc_rotateVector2D; the latter rotates vectors counterclockwise (mathematically correct), while getDir returns a clockwise angle.
To counter this, simply negate the output of getDir: [[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;

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