engineOn: Difference between revisions

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m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")
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<dd class="notedate">Posted on August 25, 2014 - 22:27 (EST)
<dd class="notedate">Posted on August 25, 2014 - 22:27 (EST)
<dt class="note">'''[[User:Benargee|Benargee]]'''
<dt class="note">[[User:Benargee|Benargee]]
<dd class="note">
<dd class="note">
To switch engine off can also use [[setFuel]] and [[fuel]]:
To switch engine off can also use [[setFuel]] and [[fuel]]:

Revision as of 15:25, 17 May 2020

Hover & click on the images for description

Description

Description:
Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is local. NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
Groups:
Uncategorised

Syntax

Syntax:
vehicle engineOn state
Parameters:
vehicle: Object
state: Boolean - true to turn the engine on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
if (!isEngineOn _jeep) then { _jeep engineOn true; };
Example 2:
waitUntil { player == driver _jeep; }; vehicle player engineOn true;

Additional Information

See also:
isEngineOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 25, 2014 - 22:27 (EST)
Benargee
To switch engine off can also use setFuel and fuel: private "_gas"; _gas = fuel heli; heli setFuel 0; sleep 0.01; heli setFuel _gas; Also sets helicopter fuel back to original quantity. Works on every other vehicle.

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