drawRectangle: Difference between revisions

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m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")
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<dd class="notedate">Posted on March 22, 2014
<dd class="notedate">Posted on March 22, 2014
<dt class="note">'''[[User:Waffle SS.|Waffle SS.]]'''
<dt class="note">[[User:Waffle SS.|Waffle SS.]]
<dd class="note">Map example: <code>([[findDisplay]] 12 [[displayCtrl]] 51) [[ctrlAddEventHandler]] ["Draw",{
<dd class="note">Map example: <code>([[findDisplay]] 12 [[displayCtrl]] 51) [[ctrlAddEventHandler]] ["Draw",{
(_this [[select]] 0) [[drawRectangle]] [
(_this [[select]] 0) [[drawRectangle]] [

Revision as of 15:33, 17 May 2020

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Draws a rectangle on the map.
Groups:
Uncategorised

Syntax

Syntax:
map drawRectangle [c, a, b, angle, color, fill]
Parameters:
map: Control
[c, a, b, angle, color, fill]: Array
c: Array or Object - center of rectangle in format: Position2D, Position3D or Object
a: Number - 1/2 width of rectangle (in meters)
b: Number - 1/2 height of rectangle (in meters)
angle: Number - angle of rotation
color: Array - line color in format: [r,g,b,a]
fill: String - fill texture file or Procedural_Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that. If fill texture is not empty, set line color to white [1,1,1,1]
Return Value:
Nothing

drawRectangle.jpg

Examples

Example 1:
_ctrl drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ];
Example 2:
_ctrl drawRectangle [ player, 10, 20, getDir player, [1,1,1,1], "#(rgb,8,8,3)color(1,0,0,1)" ];

Additional Information

See also:
drawArrowdrawEllipsedrawIcondrawLinedrawPolygondrawTriangle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on March 22, 2014
Waffle SS.
Map example: (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{ (_this select 0) drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ]; }];
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.

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