worldToScreen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dt class="note">'''\[\[.*\]\]'''" to "<dt class="note">$1") |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[worldToScreen]] position |SYNTAX= | ||
|p1= position: [[Array]] - World position 2D [x,y] or [[PositionAGL]] |PARAMETER1= | |p1= position: [[Array]] - World position 2D [x,y] or [[PositionAGL]] |PARAMETER1= | ||
| [[Array]] - Screen position [x,y] (see [[SafeZone]] for more info) |RETURNVALUE= | | [[Array]] - Screen position [x,y] (see [[SafeZone]] for more info) - [] if not on-screen |RETURNVALUE= | ||
|x1= <code>_screenPos = [[worldToScreen]] [[getPos]] soldier1;</code> |EXAMPLE1= | |||
|x2= <code>_screenPos = [[worldToScreen]] ([[player]] [[modelToWorld]] [0,10,0]);</code> |EXAMPLE2= | |||
|x2= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[screenToWorld]], [[SafeZone]] |SEEALSO= | | [[screenToWorld]], [[SafeZone]] |SEEALSO= | ||
}} | }} | ||
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<dd class="notedate">Posted on august 19th, 2012 - 19:19 (GMT+1) | <dd class="notedate">Posted on august 19th, 2012 - 19:19 (GMT+1) | ||
<dt class="note">[[]] | <dt class="note">[[User:Lou Montana|Lou Montana]] | ||
<dd class="note"> please take [[SafeZone|safezones]] in consideration : the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered | <dd class="note"> please take [[SafeZone|safezones]] in consideration: the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered | ||
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<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 19:07, 19 May 2020
Description
- Description:
- Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
- Groups:
- Uncategorised
Syntax
- Syntax:
- worldToScreen position
- Parameters:
- position: Array - World position 2D [x,y] or PositionAGL
- Return Value:
- Array - Screen position [x,y] (see SafeZone for more info) - [] if not on-screen
Examples
- Example 1:
_screenPos = worldToScreen getPos soldier1;
- Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);
Additional Information
- See also:
- screenToWorldSafeZone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on august 19th, 2012 - 19:19 (GMT+1)
- Lou Montana
- please take safezones in consideration: the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered