worldToScreen: Difference between revisions

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| '''worldToScreen''' position |SYNTAX=
| [[worldToScreen]] position |SYNTAX=


|p1= position: [[Array]] - World position 2D [x,y] or [[PositionAGL]] |PARAMETER1=  
|p1= position: [[Array]] - World position 2D [x,y] or [[PositionAGL]] |PARAMETER1=


| [[Array]] - Screen position [x,y] (see [[SafeZone]] for more info) |RETURNVALUE=  
| [[Array]] - Screen position [x,y] (see [[SafeZone]] for more info) - [] if not on-screen |RETURNVALUE=


|x1= <code>_screenPos = [[worldToScreen]] [[getPos]] soldier1;</code> |EXAMPLE1=


|x1=  <code>_screenPos = [[worldToScreen]] [[getPos]] soldier1;</code> |EXAMPLE1=
|x2= <code>_screenPos = [[worldToScreen]] ([[player]] [[modelToWorld]] [0,10,0]);</code> |EXAMPLE2=
 
|x2= <code>_screenPos = [[worldToScreen]] ([[player]] [[modelToWorld]] [0,10,0]);</code> |EXAMPLE2=  
 
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| [[screenToWorld]], [[SafeZone]]  |SEEALSO=  
| [[screenToWorld]], [[SafeZone]]  |SEEALSO=
 
|  |MPBEHAVIOUR=
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<dd class="notedate">Posted on august 19th, 2012 - 19:19 (GMT+1)
<dd class="notedate">Posted on august 19th, 2012 - 19:19 (GMT+1)
<dt class="note">[[]]
<dt class="note">[[User:Lou Montana|Lou Montana]]
<dd class="note"> please take [[SafeZone|safezones]] in consideration : the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered
<dd class="note"> please take [[SafeZone|safezones]] in consideration: the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered


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Revision as of 19:07, 19 May 2020

Hover & click on the images for description

Description

Description:
Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
Groups:
Uncategorised

Syntax

Syntax:
worldToScreen position
Parameters:
position: Array - World position 2D [x,y] or PositionAGL
Return Value:
Array - Screen position [x,y] (see SafeZone for more info) - [] if not on-screen

Examples

Example 1:
_screenPos = worldToScreen getPos soldier1;
Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);

Additional Information

See also:
screenToWorldSafeZone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on august 19th, 2012 - 19:19 (GMT+1)
Lou Montana
please take safezones in consideration: the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered

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