setLightAmbient: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
Line 7: Line 7:


|arg= local |MPARGUMENTS=
|arg= local |MPARGUMENTS=
|eff= local |Multiplayer Effects=
|eff= local |Multiplayer Effects=
____________________________________________________________________________________________
____________________________________________________________________________________________
Line 13: Line 14:
____________________________________________________________________________________________
____________________________________________________________________________________________


| light '''setLightAmbient''' [r, g, b] |SYNTAX=
| light [[setLightAmbient]] [r, g, b] |SYNTAX=


|p1= light: [[Object]] |PARAMETER1=
|p1= light: [[Object]] |PARAMETER1=


|p2= [r, g, b]: [[Array]] |PARAMETER2=
|p2= [r, g, b]: [[Array]] of [[Number]]s |PARAMETER2=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=


|x1= <code>myLight [[setLightAmbient]] [0.5,0,0]; //produces red light around the origin source</code> |EXAMPLE1=
|x1= <code>myLight [[setLightAmbient]] [0.5,0,0]; {{cc|produces red light around the origin source}}</code> |EXAMPLE1=
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 52: Line 53:


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|SETLIGHTAMBIENT]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP Elite |SETLIGHTAMBIENT]]
[[Category:Scripting Commands OFP Elite |{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Armed Assault|SETLIGHTAMBIENT]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Lights]]

Revision as of 22:48, 19 July 2020

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Set ambient color of light. This includes surfaces that face away from the light, unlike setLightColor.
Groups:
Uncategorised

Syntax

Syntax:
light setLightAmbient [r, g, b]
Parameters:
light: Object
[r, g, b]: Array of Numbers
Return Value:
Nothing

Examples

Example 1:
myLight setLightAmbient [0.5,0,0]; // produces red light around the origin source

Additional Information

See also:
setLightColorsetLightBrightnesslightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Aug 17, 2007 - 07:15
ColonelSandersLite

To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Posted on Mar 25, 2014 - 10:06
ffur2007slx2_5
When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.

Bottom Section