forceCadetDifficulty: Difference between revisions
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<nowiki>[</nowiki>[[true]]] [[call]] _fnc_forceCadetDifficulty; | <nowiki>[</nowiki>[[true]]] [[call]] _fnc_forceCadetDifficulty; | ||
<nowiki>[</nowiki>[[missionNamespace]], " | <nowiki>[</nowiki>[[missionNamespace]], "OnGameOptionsExited", _fnc_forceCadetDifficulty] [[call]] [[BIS_fnc_addScriptedEventHandler]];</code> |Example 2= | ||
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Revision as of 18:54, 26 August 2020
Description
- Description:
- Forces showCadetHints and showCadetWP global Cadet Arma 3 difficulty, returns previous settings.
- Groups:
- Uncategorised
Syntax
- Syntax:
- forceCadetDifficulty [showCadetHints, showCadetWP]
- Parameters:
- showCadetHints: Boolean - showCadetHints difficulty
- showCadetWP: Boolean - showCadetWP difficulty
- Return Value:
- Array of Booleans - [prev_showCadetHints, prev_showCadetWP]
Examples
- Example 1:
private _previousSettings = forceCadetDifficulty [true, false];
- Example 2:
private _fnc_forceCadetDifficulty = { params ["_OKButtonPressed"]; if (_OKButtonPressed) then { forceCadetDifficulty (switch (toLowerANSI configName ((configFile >> "CfgDifficultyPresets") select difficulty)) do { case "recruit"; case "regular": { // showCadetHints = 1; // showCadetWP = 1; [true, true] }; case "veteran": { // showCadetHints = 0; // showCadetWP = 1; [false, true] }; default { // showCadetHints = 0; // showCadetWP = 0; [false, false] }; }); }; }; [true] call _fnc_forceCadetDifficulty; [missionNamespace, "OnGameOptionsExited", _fnc_forceCadetDifficulty] call BIS_fnc_addScriptedEventHandler;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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[[Category:Introduced with arma3dev version ]][[ Category: arma3dev: New Scripting Commands | FORCECADETDIFFICULTY]][[ Category: arma3dev: Scripting Commands | FORCECADETDIFFICULTY]]