BIS fnc arsenal: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
m (Text replacement - " it's" to " it is") |
||
Line 17: | Line 17: | ||
*'''"Open"''' - Opens the [[Arsenal]] | *'''"Open"''' - Opens the [[Arsenal]] | ||
**0: [[Boolean]] - [[true|True]] to open full [[Arsenal]] with all items available (default: [[false]]) | **0: [[Boolean]] - [[true|True]] to open full [[Arsenal]] with all items available (default: [[false]]) | ||
*'''"Preload"''' - Preloads item configs, without preloading the configs are parsed the first time it | *'''"Preload"''' - Preloads item configs, without preloading the configs are parsed the first time it is opened | ||
**No parameters | **No parameters | ||
*'''"AmmoboxInit"''' - Adds a virtual ammobox. Action to access the [[Arsenal]] will be added automatically to all clients | *'''"AmmoboxInit"''' - Adds a virtual ammobox. Action to access the [[Arsenal]] will be added automatically to all clients |
Revision as of 17:08, 7 September 2020
Description
- Description:
- Function used for Virtual Arsenal. The function features four different modes, each mode comes with its own parameters.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [mode,params] call BIS_fnc_arsenal
- Parameters:
- mode: String - Mode, can be "Open", "Preload", "AmmoboxInit" and "AmmoboxExit"
- params: Anything - Parameters used by mode (See below for details)
- "Open" - Opens the Arsenal
- "Preload" - Preloads item configs, without preloading the configs are parsed the first time it is opened
- No parameters
- "AmmoboxInit" - Adds a virtual ammobox. Action to access the Arsenal will be added automatically to all clients
- 0: Object - Object which should get a virtual ammobox
- 1: Boolean - True to make all items available (optional, default: false)
- 2: Code - Condition for the Arsenal to be accessable (optional,default: {false})
- Passed arguments are the same as in addAction condition, i.e. _target - the object, _this - the caller
- "AmmoboxExit" - Remove virtual ammobox
- Return Value:
- Nothing
Examples
- Example 1:
[ "Open", [ true ] ] call BIS_fnc_arsenal;
Opens Arsenal with all items- Example 2:
[ "Preload" ] call BIS_fnc_arsenal;
Preloads config for Arsenal- Example 3:
[ "AmmoboxInit", [ ammoBox, true, {(_this distance _target) < 10} ] ] call BIS_fnc_arsenal;
Adds full Arsenal to player object and makes the action available when the player is as closer than 10 meters from ammoBox- Example 4:
[ "AmmoboxExit", player ] call BIS_fnc_arsenal;
Removes Arsenal from player object
Additional Information
- See also:
- ArsenalBIS_fnc_garage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 6, 2014 - 04:59 (UTC)
- Benargee
-
To remove arsenal from an ammo box, you can use:
removeAllActions ammobox