ctrlMapAnimAdd: Difference between revisions
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[[Category:Scripting Commands|CTRLMAPANIMADD]] | [[Category:Scripting Commands|CTRLMAPANIMADD]] | ||
[[Category:Scripting Commands Armed Assault|CTRLMAPANIMADD]] | [[Category:Scripting Commands Armed Assault|CTRLMAPANIMADD]] | ||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 08:49, 16 September 2020
Description
- Description:
- Adds the next frame to the map animation.
- Groups:
- Map
Syntax
- Syntax:
- map ctrlMapAnimAdd [time, zoom, position]
- Parameters:
- map: Control
- [time, zoom, position]: Array
- time: Number
- zoom: Number
- position: Array or Object - formats: Position2D, Position3D, Object
- Return Value:
- Nothing
Examples
- Example 1:
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;
- Example 2:
- Center map on player:
_ctrl ctrlMapAnimAdd [0, 0.05, player]; ctrlMapAnimCommit _ctrl;
Additional Information
- See also:
- mapAnimAddmapAnimClearmapAnimCommitmapAnimDonectrlMapAnimClearctrlMapAnimCommitctrlMapAnimDone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 17:11, 9 March 2010
- besselinksjm
- Besides Position2D, both Objects and Position3D work.
- Posted on 03:48, 27 August 2017
- Demellion
- Map control created with ctrlCreate have a weird behaviour. Control doesn't respect the aspects of Controls Group or Display itself. Results of ctrlMapAnimAdd applied to this control are also shifted for some reason.