clientOwner: Difference between revisions
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(Added link to https://community.bistudio.com/wiki/Multiplayer_Scripting#Machine_network_ID) |
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Multiplayer |GROUP1= ") |
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|arma3|Game name= | |arma3|Game name= | ||
|1.56|Game version= | |1.56|Game version= | ||
|gr1 = Multiplayer |GROUP1= | |||
| Returns the [[Multiplayer_Scripting#Machine_network_ID | machine network ID]] of the client executing the command. |DESCRIPTION= | | Returns the [[Multiplayer_Scripting#Machine_network_ID | machine network ID]] of the client executing the command. |DESCRIPTION= | ||
| '''clientOwner''' |SYNTAX= | | '''clientOwner''' |SYNTAX= |
Revision as of 13:18, 18 September 2020
Description
- Description:
- Returns the machine network ID of the client executing the command.
- Groups:
- Multiplayer
Syntax
- Syntax:
- clientOwner
- Return Value:
- Number
Examples
- Example 1:
_id = clientOwner;
Additional Information
- See also:
- ownergroupOwneronPlayerConnectedonPlayerDisconnectedgetClientStategetClientStateNumberadminremoteExecutedOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
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- Posted on February 17, 2016 - 18:54 (UTC)
- Killzone Kid
- On hosted server there could be some inconsistency between clientOwner, owner and object creator id, especially in missions started from save. On the dedicated server this command however works reliably.