boundingBox: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
mNo edit summary |
||
Line 5: | Line 5: | ||
|1.00|Game version= | |1.00|Game version= | ||
|gr1= Object Manipulation |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 21:02, 22 September 2020
Description
- Description:
- Returns a bounding box of given object in model coordinate space, adjusted according to destruction/animation of an object. This command is rather generous on the size estimation, for more precise coordinates use boundingBoxReal.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- boundingBox object
- Parameters:
- object: Object
- Return Value:
- Array - An array with the extreme points of the model in format PositionRelative, as well as bounding box sphere diameter.
Format [[xmin, ymin, zmin], [xmax, ymax, zmax], boundingSphereDiameter].
Alternative Syntax
- Syntax:
- clippingType boundingBox object Template:since
- Parameters:
- clippingType: Number - Clipping type could be:
- 0 - ClipVisual (could significantly reduce the size of bounding boxes on buildings)
- 1 - ClipShadow
- 2 - ClipGeometry
- 3 - ClipGeneral (Default, the same type that is used in main syntax)
- object: Object
- Return Value:
- Array - An array with the extreme points of the model bounding box in format PositionRelative, as well as bounding box sphere diameter.
Format [[xmin, ymin, zmin], [xmax, ymax, zmax], boundingSphereDiameter].
Examples
- Example 1:
private _box = boundingBox _abrams;
- Example 2:
hint str (0 boundingBox cursorObject);
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note