BIS fnc switchLamp: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " [ [[" to " [<nowiki/>[[") |
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[[while]] { [[player]] [[distance]] _lamp < 200; } [[do]] | [[while]] { [[player]] [[distance]] _lamp < 200; } [[do]] | ||
{ | { | ||
[_lamp, [[selectRandom]] [ [[true]], [[false]] ]] [[call]] [[BIS_fnc_switchLamp]]; | [_lamp, [[selectRandom]] [<nowiki/>[[true]], [[false]] ]] [[call]] [[BIS_fnc_switchLamp]]; | ||
[[sleep]] 0.1 + [[random]] 0.5; | [[sleep]] 0.1 + [[random]] 0.5; | ||
}; | }; |
Revision as of 03:09, 25 September 2020
Description
- Description:
- Switch streetlamp on/off
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object, state] call BIS_fnc_switchLamp
- Parameters:
- object: Object - Street Lamp
- state: Boolean - true to turn lamp on, false to turn it off
- Return Value:
- Nothing
Examples
- Example 1:
// Switches all lamps off in a radius of 200m private _lampsIn200m = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; { [_x, false] call BIS_fnc_switchLamp; } forEach _lampsIn200m;
- Example 2:
// Simulates a damaged street light aLamp spawn { private _lamp = param [0, objNull, [objNull]]; while { player distance _lamp < 200; } do { [_lamp, selectRandom [true, false ]] call BIS_fnc_switchLamp; sleep 0.1 + random 0.5; }; };
Additional Information
- See also:
- switchLight
Notes
-
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