removeAllWeapons: Difference between revisions
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|eff= global|Multiplayer Effects= | |eff= global|Multiplayer Effects= | ||
|arg= local|Multiplayer Arguments= | |arg= local|Multiplayer Arguments= | ||
|gr1 | |gr1= Unit Inventory |GROUP1= | ||
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Revision as of 15:02, 27 September 2020
Description
- Description:
- Removes all weapons and magazines from the given unit. Does not remove map, compass, radio. You can use unitname removeWeapon "itemMap"; for example. Doesn't quite work with vehicles. If you need to remove all weapons from a vehicle, remove each weapon individually: {tank removeWeapon _x} forEach weapons tank;
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
removeAllWeapons player;
Additional Information
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Unit Inventory
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands Armed Assault
- Command Group: Unit Control
- Command Group: Weapons
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters