BIS fnc bloodEffect: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Feedback |GROUP1=") |
m (Text replacement - "\[\[Category\:Function Group\: Feedback(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
||
Line 34: | Line 34: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Functions|{{uc:bloodEffect}}]] | [[Category:Functions|{{uc:bloodEffect}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:bloodEffect}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:bloodEffect}}]] |
Revision as of 10:29, 12 October 2020
Description
- Description:
- Adds the bleeding effect post-processing effect to the players screen.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [10] call BIS_fnc_bloodEffect;
- Parameters:
- Number - Duration in (milli?)seconds in which effect should be visible.
- Return Value:
- Nothing
Examples
- Example 1:
[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.
Additional Information
- See also:
- BIS_fnc_indicateBleeding
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note