localNamespace: Difference between revisions

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| Returns local [[Namespace]] attached to the mission. Has the same lifetime as [[missionNamespace]] but variables cannot be broadcast out of or into this namespace in multiplayer and will not be serialized when game is saved. UI variables can be safely stored in this namespace. Use [[allVariables]] command to save the variables elsewhere if required. |DESCRIPTION=
| Returns local [[Namespace]] attached to the mission. Has the same lifetime as [[missionNamespace]] but variables '''cannot be broadcasted''' out of or into this namespace in multiplayer and will not be serialized when game is saved. UI variables can be safely stored in this namespace. Use [[allVariables]] command to save the variables elsewhere if required. |DESCRIPTION=
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Revision as of 14:07, 21 October 2020

Hover & click on the images for description

Description

Description:
Returns local Namespace attached to the mission. Has the same lifetime as missionNamespace but variables cannot be broadcasted out of or into this namespace in multiplayer and will not be serialized when game is saved. UI variables can be safely stored in this namespace. Use allVariables command to save the variables elsewhere if required.
Groups:
VariablesMultiplayer

Syntax

Syntax:
localNamespace
Return Value:
Namespace

Examples

Example 1:
localNamespace setVariable ["abc", 123]
Example 2:
with localNamespace do {hint str abc};

Additional Information

See also:
missionNamespaceuiNamespaceparsingNamespaceprofileNamespacecurrentNamespaceallVariables

Notes

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Notes

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