BIS fnc lookAtArray: Difference between revisions
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|s1= [initialize, lookAtData] call [[BIS_fnc_lookAtArray]] | |s1= [initialize, lookAtData] call [[BIS_fnc_lookAtArray]] | ||
|p1= initialize: [[Boolean]] - [[ | |p1= initialize: [[Boolean]] - [[true]] to initialize, [[false]] to remove it | ||
|p2= lookAtData: [[Array]] - An array with arrays of look-up-data in form of: | |p2= lookAtData: [[Array]] - An array with arrays of look-up-data in form of: | ||
*0: [[Object]] - Object to be looked at | *0: [[Object]] - Object to be looked at | ||
*1: [[Number]] - How long player has to look at it | *1: [[Number]] - How long player has to look at it | ||
*2: [[Boolean]] - [[ | *2: [[Boolean]] - [[true]] to remove it from array when player looked at it | ||
*3: [[Code]] - Code spawned when player looked long enough at the object | *3: [[Code]] - Code spawned when player looked long enough at the object | ||
Revision as of 17:25, 26 December 2020
Description
- Description:
- Executes a code when one of the specified objects is looked at (player's cursor pointed towards it) for enough time
- Execution:
- call
- Groups:
- Interaction
Syntax
- Syntax:
- [initialize, lookAtData] call BIS_fnc_lookAtArray
- Parameters:
- initialize: Boolean - true to initialize, false to remove it
- lookAtData: Array - An array with arrays of look-up-data in form of:
- Return Value:
- Nothing
Examples
- Example 1:
_lookAtArray = [ [ BIS_apc, //name of object 2, //time we have to look at it false, //do we destroy the entry after we looked at it {["What a wonderful APC"] call BIS_fnc_log;} //code ], [ BIS_otherUnit, 2, false, {["apc looked at"] call BIS_fnc_log;} ] ]; [true, _lookAtArray] spawn "BIS_fnc_lookAtArray"; sleep 15; [false] spawn "BIS_fnc_lookAtArray";
Additional Information
- See also:
- BIS_fnc_lookAtArrayEH
Notes
-
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