camCommit: Difference between revisions
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_cam [[camSetTarget]] [[player]]<br/> | _cam [[camSetTarget]] [[player]]<br/> | ||
_cam [[cameraEffect]] ["internal", "BACK"]<br/> | _cam [[cameraEffect]] ["internal", "BACK"]<br/> | ||
_cam | _cam camCommit 0<br/> | ||
<br/> | <br/> | ||
<nowiki>;</nowiki> smoothly move the camera to its new position in 6 seconds | <nowiki>;</nowiki> smoothly move the camera to its new position in 6 seconds<br/> | ||
_cam [[camSetPos]] [5680,4720,20]<br/> | _cam [[camSetPos]] [5680,4720,20]<br/> | ||
_cam | _cam camCommit 6<br/> | ||
@[[camCommitted]] _cam<br/> | @[[camCommitted]] _cam<br/> | ||
<br/> | <br/> |
Revision as of 15:12, 3 August 2006
Description
- Description:
- Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately.
- Groups:
- Uncategorised
Syntax
- Syntax:
- camera camCommit time
- Parameters:
- camera: Object - object of type "camera"
- time: Number - time in seconds during which the changes shall be done
- Return Value:
- Nothing
Examples
- Example 1:
; create a camera object
_cam = "camera" camCreate [5600,4800,10]
_cam camSetTarget player
_cam cameraEffect ["internal", "BACK"]
_cam camCommit 0
; smoothly move the camera to its new position in 6 seconds
_cam camSetPos [5680,4720,20]
_cam camCommit 6
@camCommitted _cam
; proceed
Additional Information
- See also:
- camCommitted
Notes
-
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