setDammage: Difference between revisions
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| Damage / repair object. Damages or repairs the object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. | | Damage / repair object. Damages or repairs the object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. |= Description | ||
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| | | [[getDammage]] |= See also | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
This function is identical to [[setDamage]]. [[setDamage]] was introduced to fix a spelling error in this operator's name. | |||
Setting a unit's damage to a negative value will set their health to full, but impair their aim. | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 00:47, 5 August 2006
Description
- Description:
- Damage / repair object. Damages or repairs the object. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
soldier1 setDammage 1
Additional Information
- See also:
- getDammage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
This function is identical to setDamage. setDamage was introduced to fix a spelling error in this operator's name.
Setting a unit's damage to a negative value will set their health to full, but impair their aim.