setMusicEffect: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Armed[ _]Assault(\|.*)]]" to "{{GameCategory|arma1|Scripting Commands}}") |
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[[Category:Scripting Commands OFP Elite |SETMUSICEFFECT]] | [[Category:Scripting Commands OFP Elite |SETMUSICEFFECT]] | ||
{{GameCategory|arma1|Scripting Commands}} | |||
[[Category:Scripting Commands Arma 2|SETMUSICEFFECT]] | [[Category:Scripting Commands Arma 2|SETMUSICEFFECT]] | ||
[[Category:Command_Group:_Sounds|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Sounds|{{uc:{{PAGENAME}}}}]] |
Revision as of 02:00, 8 January 2021
Description
- Description:
- Defines the music track played on activation. Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track).
- Groups:
- SoundsTriggersWaypoints
Syntax
Alternative Syntax
- Syntax:
- waypoint setMusicEffect track
- Parameters:
- waypoint: Array - format Waypoint
- track: String
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setMusicEffect "Track1"
- Example 2:
[_group1,1] setMusicEffect "$STOP$"
Additional Information
- See also:
- createTriggersetSoundEffect
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Sounds
- Command Group: Triggers
- Command Group: Waypoints
- Scripting Commands OFP Elite
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters