allDeadMen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
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{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 21:56, 12 January 2021
Description
- Description:
- Return a list of dead units including agents. Dead unit might be inside vehicle.
- Groups:
- Object Detection
Syntax
- Syntax:
- allDeadMen
- Return Value:
- Array
Examples
- Example 1:
{ deleteVehicle _x } forEach allDeadMen;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 17 Oct, 2009
- Pierre MGI
-
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.
Use the configfile "side" instead:
0 = [] spawn {while {true} do {sleep 0.1;
_westScore = {getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0} count allDeadMen;
hintSilent format ["East killed: %1",_westScore]};};