BIS fnc activateAddons: Difference between revisions

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m (Add server exec tag)
m (Text replacement - "_{10,} " to "")
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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|serverExec= server
|serverExec= server
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| Activate addons upon mission start. Doesn't work when the mission is already running.|DESCRIPTION=
| Activate addons upon mission start. Doesn't work when the mission is already running.|DESCRIPTION=
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| [addons] call [[BIS_fnc_activateAddons]] |SYNTAX=
| [addons] call [[BIS_fnc_activateAddons]] |SYNTAX=
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|p1= addons: [[Array]] of [[String|strings]] - Addon classes from CfgPatches or object classes from CfgVehicles|PARAMETER1=
|p1= addons: [[Array]] of [[String|strings]] - Addon classes from CfgPatches or object classes from CfgVehicles|PARAMETER1=
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| [[Array]] of [[String|strings]] - Activated addons|RETURNVALUE=
| [[Array]] of [[String|strings]] - Activated addons|RETURNVALUE=
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|x1= <code>["class_1","class_2"] [[call]] [[BIS_fnc_activateAddons]];</code> |=
|x1= <code>["class_1","class_2"] [[call]] [[BIS_fnc_activateAddons]];</code> |=
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| [[activateAddons]], [[unitAddons]], [[activatedAddons]] |SEEALSO=
| [[activateAddons]], [[unitAddons]], [[activatedAddons]] |SEEALSO=

Revision as of 22:37, 16 January 2021

Hover & click on the images for description

Description

Description:
Activate addons upon mission start. Doesn't work when the mission is already running.
Execution:
call
Groups:
Systems

Syntax

Syntax:
[addons] call BIS_fnc_activateAddons
Parameters:
addons: Array of strings - Addon classes from CfgPatches or object classes from CfgVehicles
Return Value:
Array of strings - Activated addons

Examples

Example 1:
["class_1","class_2"] call BIS_fnc_activateAddons;

Additional Information

See also:
activateAddonsunitAddonsactivatedAddons

Notes

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Only post proven facts here! Add Note

Notes

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