BIS fnc cargoTurretIndex: Difference between revisions

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m (Text replacement - "\[\[Category\:Function Group\: Objects(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation |GROUP1=
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| Return cargo index of a person turret and the other way around. |DESCRIPTION=
| Return cargo index of a person turret and the other way around. |DESCRIPTION=
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| [vehicle, personOrTurretPath] call [[BIS_fnc_cargoTurretIndex]] |SYNTAX=
| [vehicle, personOrTurretPath] call [[BIS_fnc_cargoTurretIndex]] |SYNTAX=
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|  [[Array]] (turret path) or [[Number]] (cargo index) |RETURNVALUE=
|  [[Array]] (turret path) or [[Number]] (cargo index) |RETURNVALUE=
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|x1= <code>[[private]] _vehicle = [[vehicle]] [[player]];
|x1= <code>[[private]] _vehicle = [[vehicle]] [[player]];
[[private]] _turretCargoIndex = [_vehicle, [0, 1]] [[call]] [[BIS_fnc_cargoTurretIndex]];
[[private]] _turretCargoIndex = [_vehicle, [0, 1]] [[call]] [[BIS_fnc_cargoTurretIndex]];
[[private]] _playerTurretPath = [_vehicle, [[player]]] [[call]] [[BIS_fnc_cargoTurretIndex]];</code> |EXAMPLE1=
[[private]] _playerTurretPath = [_vehicle, [[player]]] [[call]] [[BIS_fnc_cargoTurretIndex]];</code> |EXAMPLE1=
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| [[turretUnit]] [[moveInTurret]] [[allTurrets]] |SEEALSO=
| [[turretUnit]] [[moveInTurret]] [[allTurrets]] |SEEALSO=

Revision as of 22:38, 16 January 2021

Hover & click on the images for description

Description

Description:
Return cargo index of a person turret and the other way around.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[vehicle, personOrTurretPath] call BIS_fnc_cargoTurretIndex
Parameters:
vehicle: Object - the vehicle to check
personOrTurretPath: Person or Array of Numbers - unit to find or turret path
Return Value:
Array (turret path) or Number (cargo index)

Examples

Example 1:
private _vehicle = vehicle player; private _turretCargoIndex = [_vehicle, [0, 1]] call BIS_fnc_cargoTurretIndex; private _playerTurretPath = [_vehicle, player] call BIS_fnc_cargoTurretIndex;

Additional Information

See also:
turretUnit moveInTurret allTurrets

Notes

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Notes

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