BIS fnc miscAnim: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\[\[Category\:Function Group\: Scenes(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
||
Line 1: | Line 1: | ||
{{Function|Comments= | {{Function|Comments= | ||
| arma2 |Game name= | | arma2 |Game name= | ||
Line 7: | Line 6: | ||
|gr1 = Scenes |GROUP1= | |gr1 = Scenes |GROUP1= | ||
| Setting up the animations with correct positions for object - choose correct performance. For ex. fixingTowingTractor (read the description) |Description= | | Setting up the animations with correct positions for object - choose correct performance. For ex. fixingTowingTractor (read the description) |Description= | ||
| [anim, person1, vehicle'', person2, isOnBoard, altitude, doMove''] call [[BIS_fnc_miscanim]] |Syntax= | | [anim, person1, vehicle'', person2, isOnBoard, altitude, doMove''] call [[BIS_fnc_miscanim]] |Syntax= | ||
Line 51: | Line 48: | ||
| [[Nothing]] |Return value= | | [[Nothing]] |Return value= | ||
|x1= <code>["twoTalking1", unit1, myCar, unit2] [[call]] [[BIS_fnc_miscanim]];</code> |Example 1= | |x1= <code>["twoTalking1", unit1, myCar, unit2] [[call]] [[BIS_fnc_miscanim]];</code> |Example 1= | ||
| [[playMove]], [[switchMove]], [[playAction]] |See also= | | [[playMove]], [[switchMove]], [[playAction]] |See also= |
Revision as of 23:21, 16 January 2021
Description
- Description:
- Setting up the animations with correct positions for object - choose correct performance. For ex. fixingTowingTractor (read the description)
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [anim, person1, vehicle, person2, isOnBoard, altitude, doMove] call BIS_fnc_miscanim
- Parameters:
- anim: String - case-sensitive, can be one of:
- "BagFenceSittingOn1" - sitting on the bagfance - front
- "fixingHumwee1" - fixing Hummwee - engine
- "fixingTowingTractor" - fixing the right front wheel of towing tractor
- "heliChecking1" - checking, assembling helicopter - thermal rocket silo - VENOM
- "heliChecking2" - checking, assembling helicopter - ROTATEGUN
- "heliCleaning1" - cleaning,checking, helicopter MH60 - cockpit outside
- "heliNavi1" - navigating helicopter
- "lyingAlongVehicle1" - lying near the vehicle - LEFT
- "lyingAlongVehicle1b" - lying near the vehicle - RIGHT
- "sittingOnTheChair1" - sitting on the foldChair (with geton from the RIGHT side)
- "sittingOnTheChair1L" - sitting on the foldChair (with geton from the LEFT side)
- "sittingOnTheChair2" - sitting-banded on the foldChair (with geton from the RIGHT side)
- "sittingOnTheChair3a" - Sykes-like sitting
- "sittingOnTheChair3b" - Rodriguez-like sitting
- "tableSittingOn1" - sitting on the table - front
- "tableSupportTalking1" - talking leaning on table - from front
- "tableSupportTalking2" - talking leaning on table - from side
- "twoTalking1" - pair talking in front of the vehicle 0 degrees
- "twoTalking1a" - pair talking in front of the vehicle 0 degrees but pair is ROTATED
- "twoTalking2" - pair talking in side of the vehicle 90 degrees
- "twoTalking3" - pair talking in side of the vehicle 270 degrees
- person1: Object - first actor
- vehicle: String - reference object (chair, table, vehicle etc.). Only used for certain anims
- person2: Object - (Optional, default person1) - second actor, if any
- isOnBoard: Boolean - (Optional, default false) is the unit on Arma 2 LHD (15m height)
- altitude: Number - (Optional, default 0) custom altitude to use instead of 0 or 15m
- doMove: Anything - (Optional, default false) nil to setPos unit, any value to make it move via doMove (true for readability)
- Return Value:
- Nothing
Examples
- Example 1:
["twoTalking1", unit1, myCar, unit2] call BIS_fnc_miscanim;
Additional Information
- See also:
- playMoveswitchMoveplayAction
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note