BIS fnc jukebox: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\[\[Category\:Function Group\: Misc(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
||
Line 1: | Line 1: | ||
{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
Line 7: | Line 6: | ||
|gr1 = Sound |GROUP1= | |gr1 = Sound |GROUP1= | ||
| Plays music, depending on the player group status. | | Plays music, depending on the player group status. | ||
{{Informative|If no music classes are given, the function will get them from config automatically.}} |DESCRIPTION= | {{Informative|If no music classes are given, the function will get them from config automatically.}} |DESCRIPTION= | ||
| [function, parameters] call [[BIS_fnc_jukebox]] |SYNTAX= | | [function, parameters] call [[BIS_fnc_jukebox]] |SYNTAX= | ||
Line 84: | Line 81: | ||
** "playMusic" | ** "playMusic" | ||
** "onEachFrame" |RETURNVALUE= | ** "onEachFrame" |RETURNVALUE= | ||
|x1= <code>[] [[call]] [[BIS_fnc_jukebox]];</code> |EXAMPLE1= | |x1= <code>[] [[call]] [[BIS_fnc_jukebox]];</code> |EXAMPLE1= | ||
| [[playMusic]], [[BIS_fnc_music]] |SEEALSO= | | [[playMusic]], [[BIS_fnc_music]] |SEEALSO= |
Revision as of 23:30, 16 January 2021
Description
Syntax
- Syntax:
- [function, parameters] call BIS_fnc_jukebox
- Parameters:
- function: String - (Optional, default "initialize") can be one of:
- "initialize"
- "terminate"
- "readContainerFromConfig"
- "isInitialized"
- "forceBehaviour"
- "status"
- "randomMusic"
- "selectMusic"
- "playMusic"
- "nearEnemies"
- "hasContact"
- "isContact"
- "isStealth"
- "isCombat"
- "isSafe"
- "onEachFrame"
- parameters: Array - (Optional)
- "initialize": [stealthMusics, combatMusics, safeMusics, volume, transition, radius, executionRate, noRepeat]
- "terminate": none
- "readContainerFromConfig": [wantedTheme]
- "isInitialized": none
- "forceBehaviour": [behaviour]
- behaviour: String - can be "stealth", "combat" or "safe". Any other value will reset the forced behaviour.
- "status": none
- "randomMusic": [container]
- "selectMusic": none
- "playMusic": [musicName]
- musicName: String
- "nearEnemies": none
- "hasContact": none
- "isContact": none
- "isStealth": none
- "isCombat": none
- "isSafe": none
- "onEachFrame": none
- Return Value:
-
- Array for:
- "readContainerFromConfig"
- "nearEnemies" - a list of enemies nearby
- Boolean for:
- "isInitialized"
- "hasContact"
- "isContact"
- "isStealth"
- "isCombat"
- "isSafe"
- String for:
- "status" - can be "stealth", "combat", "safe" or "error"
- "randomMusic" - one of the available musics
- "selectMusic"
- Nothing for:
- "initialize"
- "terminate"
- "forceBehaviour"
- "playMusic"
- "onEachFrame"
- Array for:
Examples
- Example 1:
[] call BIS_fnc_jukebox;
Additional Information
- See also:
- playMusicBIS_fnc_music
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note