BIS fnc jukebox: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Sound |GROUP1=
|gr1 = Sound |GROUP1=
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| Plays music, depending on the player group status.
| Plays music, depending on the player group status.
{{Informative|If no music classes are given, the function will get them from config automatically.}} |DESCRIPTION=
{{Informative|If no music classes are given, the function will get them from config automatically.}} |DESCRIPTION=
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| [function, parameters] call [[BIS_fnc_jukebox]] |SYNTAX=
| [function, parameters] call [[BIS_fnc_jukebox]] |SYNTAX=
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** "playMusic"
** "playMusic"
** "onEachFrame" |RETURNVALUE=
** "onEachFrame" |RETURNVALUE=
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|x1= <code>[] [[call]] [[BIS_fnc_jukebox]];</code> |EXAMPLE1=
|x1= <code>[] [[call]] [[BIS_fnc_jukebox]];</code> |EXAMPLE1=
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| [[playMusic]], [[BIS_fnc_music]] |SEEALSO=
| [[playMusic]], [[BIS_fnc_music]] |SEEALSO=

Revision as of 23:30, 16 January 2021

Hover & click on the images for description

Description

Description:
Plays music, depending on the player group status.
If no music classes are given, the function will get them from config automatically.
Execution:
call
Groups:
Sound

Syntax

Syntax:
[function, parameters] call BIS_fnc_jukebox
Parameters:
function: String - (Optional, default "initialize") can be one of:
  • "initialize"
  • "terminate"
  • "readContainerFromConfig"
  • "isInitialized"
  • "forceBehaviour"
  • "status"
  • "randomMusic"
  • "selectMusic"
  • "playMusic"
  • "nearEnemies"
  • "hasContact"
  • "isContact"
  • "isStealth"
  • "isCombat"
  • "isSafe"
  • "onEachFrame"
 
parameters: Array - (Optional)
  • "initialize": [stealthMusics, combatMusics, safeMusics, volume, transition, radius, executionRate, noRepeat]
  • "terminate": none
  • "readContainerFromConfig": [wantedTheme]
  • "isInitialized": none
  • "forceBehaviour": [behaviour]
    • behaviour: String - can be "stealth", "combat" or "safe". Any other value will reset the forced behaviour.
  • "status": none
  • "randomMusic": [container]
  • "selectMusic": none
  • "playMusic": [musicName]
  • "nearEnemies": none
  • "hasContact": none
  • "isContact": none
  • "isStealth": none
  • "isCombat": none
  • "isSafe": none
  • "onEachFrame": none
Return Value:
  • Array for:
    • "readContainerFromConfig"
    • "nearEnemies" - a list of enemies nearby
  • Boolean for:
    • "isInitialized"
    • "hasContact"
    • "isContact"
    • "isStealth"
    • "isCombat"
    • "isSafe"
  • String for:
    • "status" - can be "stealth", "combat", "safe" or "error"
    • "randomMusic" - one of the available musics
    • "selectMusic"
  • Nothing for:
    • "initialize"
    • "terminate"
    • "forceBehaviour"
    • "playMusic"
    • "onEachFrame"

Examples

Example 1:
[] call BIS_fnc_jukebox;

Additional Information

See also:
playMusicBIS_fnc_music

Notes

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Notes

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