BIS fnc sceneSetBehaviour: Difference between revisions
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m (Text replacement - "\[\[Category\:Function Group\: Scenes(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
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{{Function|Comments= | {{Function|Comments= | ||
| arma2 |Game name= | | arma2 |Game name= | ||
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|gr1 = Scenes |GROUP1= | |gr1 = Scenes |GROUP1= | ||
| Enables / disables a specific set of AI units, usable for cutscenes. |DESCRIPTION= | | Enables / disables a specific set of AI units, usable for cutscenes. |DESCRIPTION= | ||
| param call [[BIS_fnc_sceneSetBehaviour]]; |SYNTAX= | | param call [[BIS_fnc_sceneSetBehaviour]]; |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>["disableAI", [unit1, [[player]], unit2, unit3]] [[call]] [[BIS_fnc_sceneSetBehaviour]];</code> |EXAMPLE1= | |x1= <code>["disableAI", [unit1, [[player]], unit2, unit3]] [[call]] [[BIS_fnc_sceneSetBehaviour]];</code> |EXAMPLE1= | ||
| [[disableAI]], [[enableAI]], [[enableSimulation]] |SEEALSO= | | [[disableAI]], [[enableAI]], [[enableSimulation]] |SEEALSO= |
Revision as of 23:50, 16 January 2021
Description
- Description:
- Enables / disables a specific set of AI units, usable for cutscenes.
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- param call BIS_fnc_sceneSetBehaviour;
- Parameters:
- String - String to toggle AI ("enableAI","disableAI")
- Array - AI units that should be affected by function.
- Return Value:
- Nothing
Examples
- Example 1:
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;
Additional Information
- See also:
- disableAIenableAIenableSimulation
Notes
-
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