addWeaponGlobal: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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| Add a weapon to a unit. Infantry units can only carry weapons in their respective slots (primary, secondary and handgun), the [[addWeaponGlobal]] command will replace the weapon currently in a slot with the added weapon if it shares the same slot. This command can link items to respective slots as well, in which case the functionality is identical to [[linkItem]]. | | Add a weapon to a unit. Infantry units can only carry weapons in their respective slots (primary, secondary and handgun), the [[addWeaponGlobal]] command will replace the weapon currently in a slot with the added weapon if it shares the same slot. This command can link items to respective slots as well, in which case the functionality is identical to [[linkItem]]. | ||
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To make sure the added weapon is loaded and ready, add the magazine first. | To make sure the added weapon is loaded and ready, add the magazine first. | ||
{{Warning | This command is broken when used on dedicated server}} |DESCRIPTION= | {{Warning | This command is broken when used on dedicated server}} |DESCRIPTION= | ||
| object '''addWeaponGlobal''' weapon |SYNTAX= | | object '''addWeaponGlobal''' weapon |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>{ | |x1= <code>{ | ||
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}; | }; | ||
} [[forEach]] [[vehicles]];</code> |EXAMPLE2= | } [[forEach]] [[vehicles]];</code> |EXAMPLE2= | ||
| [[removeWeaponGlobal]], [[addWeapon]], [[addMagazine]], [[addMagazineGlobal]] |SEEALSO= | | [[removeWeaponGlobal]], [[addWeapon]], [[addMagazine]], [[addMagazineGlobal]] |SEEALSO= |
Revision as of 00:03, 17 January 2021
Description
- Description:
- Add a weapon to a unit. Infantry units can only carry weapons in their respective slots (primary, secondary and handgun), the addWeaponGlobal command will replace the weapon currently in a slot with the added weapon if it shares the same slot. This command can link items to respective slots as well, in which case the functionality is identical to linkItem. To make sure the added weapon is loaded and ready, add the magazine first.
- Groups:
- Broken CommandsVehicle InventoryUnit Inventory
Syntax
- Syntax:
- object addWeaponGlobal weapon
- Parameters:
- object : Object - Unit or vehicle to add the weapon to
- weapon: String - Weapon class name
- Return Value:
- Nothing
Examples
- Example 1:
{ _x addMagazineGlobal "Laserbatteries"; _x addWeaponGlobal "Laserdesignator"; } forEach allUnits;
- Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x addMagazineGlobal "38Rnd_80mm_rockets"; _x addWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 7, 2015 - 18:42 (UTC)
- Killzone Kid
- If you do not remove weapon first, using this command from dedicated server will duplicate weapon.