activatedAddons: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1 = Mods and Addons |GROUP1= | |gr1 = Mods and Addons |GROUP1= | ||
| Returns a list of all activated addons. |DESCRIPTION= | | Returns a list of all activated addons. |DESCRIPTION= | ||
| '''activatedAddons''' |SYNTAX= | | '''activatedAddons''' |SYNTAX= | ||
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|x1= <code>_addons = '''activatedAddons''';</code>|EXAMPLE1= | |x1= <code>_addons = '''activatedAddons''';</code>|EXAMPLE1= | ||
| [[activateAddons]] |SEEALSO= | | [[activateAddons]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 00:09, 17 January 2021
Description
- Description:
- Returns a list of all activated addons.
- Groups:
- Mods and Addons
Syntax
- Syntax:
- activatedAddons
- Return Value:
- Array
Examples
- Example 1:
_addons = activatedAddons;
Additional Information
- See also:
- activateAddons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on March 28, 2014 - 20:21
- Tankbuster
-
This command can return a large array, often too large to be diag_log'd or hinted. At the time of writing, my game returned an array with 389 elements. The code below will ignore all the BI addons (they start with a3_) and writes the rest (ie, all your custom addons) to the RPT.
{if (! (["a3_", _x] call BIS_fnc_inString)) then {diag_log _x;} } forEach activatedAddons;