canStand: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Returns if the given soldier is able to stand up. |DESCRIPTION= | | Returns if the given soldier is able to stand up. |DESCRIPTION= | ||
| [[Boolean]] <nowiki>=</nowiki> '''canStand''' unitName|SYNTAX= | | [[Boolean]] <nowiki>=</nowiki> '''canStand''' unitName|SYNTAX= | ||
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| [[Boolean]] - | | [[Boolean]] - | ||
[[true]] if he's still able to stand up, [[false]] if not. Automatically return [[false]] if unit is vehicle. |RETURNVALUE= | [[true]] if he's still able to stand up, [[false]] if not. Automatically return [[false]] if unit is vehicle. |RETURNVALUE= | ||
|x1= [[SQS]]: <code>?!([[canStand]] [[player]]) : [[player]] [[groupChat]] "My legs! They hit my legs!"</code> |EXAMPLE1= | |x1= [[SQS]]: <code>?!([[canStand]] [[player]]) : [[player]] [[groupChat]] "My legs! They hit my legs!"</code> |EXAMPLE1= | ||
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[[player]] [[groupChat]] "My legs! They hit my legs!"; | [[player]] [[groupChat]] "My legs! They hit my legs!"; | ||
};</code> |EXAMPLE2= | };</code> |EXAMPLE2= | ||
| [[canMove]], [[canFire]] |SEEALSO= | | [[canMove]], [[canFire]] |SEEALSO= |
Revision as of 00:19, 17 January 2021
Description
- Description:
- Returns if the given soldier is able to stand up.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Boolean = canStand unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean - true if he's still able to stand up, false if not. Automatically return false if unit is vehicle.
Examples
- Example 1:
- SQS:
?!(canStand player) : player groupChat "My legs! They hit my legs!"
- Example 2:
if (!canStand player) then { player groupChat "My legs! They hit my legs!"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Kronzky
- The command may return true for dead units.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands