canMove: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?]]" to "{{GameCategory|tkoh|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Returns if the given vehicle is still able to move. | | Returns if the given vehicle is still able to move. | ||
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* A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it. | * A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it. | ||
}} |DESCRIPTION= | }} |DESCRIPTION= | ||
| [[canMove]] unitName |SYNTAX= | | [[canMove]] unitName |SYNTAX= | ||
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| [[Boolean]] - [[true]] if the vehicle is able to move, [[false]] if not |RETURNVALUE= | | [[Boolean]] - [[true]] if the vehicle is able to move, [[false]] if not |RETURNVALUE= | ||
|x1= <code>[[if]] ([[not]] [[canMove]] _tank) [[then]] | |x1= <code>[[if]] ([[not]] [[canMove]] _tank) [[then]] | ||
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[[player]] [[sideChat]] "He's nailed on the ground! Now hurry!"; | [[player]] [[sideChat]] "He's nailed on the ground! Now hurry!"; | ||
};</code> |EXAMPLE1= | };</code> |EXAMPLE1= | ||
| [[canFire]], [[canStand]] |SEEALSO= | | [[canFire]], [[canStand]] |SEEALSO= |
Revision as of 00:28, 17 January 2021
Description
- Description:
- Returns if the given vehicle is still able to move.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- canMove unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean - true if the vehicle is able to move, false if not
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands