publicVariableServer: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
||
Line 1: | Line 1: | ||
{{Command|Comments= | {{Command|Comments= | ||
| arma2oa |Game name= | | arma2oa |Game name= | ||
Line 9: | Line 8: | ||
|gr2 = Variables |GROUP2= | |gr2 = Variables |GROUP2= | ||
| Send the variable value to the server - same limitations regarding variable type as [[publicVariable#Description|publicVariable]]. <br><br> | | Send the variable value to the server - same limitations regarding variable type as [[publicVariable#Description|publicVariable]]. <br><br> | ||
{{Feature|arma3|In Arma 3 it is possible to broadcast [[nil]] value}}|DESCRIPTION= | {{Feature|arma3|In Arma 3 it is possible to broadcast [[nil]] value}}|DESCRIPTION= | ||
| '''publicVariableServer''' varName |SYNTAX= | | '''publicVariableServer''' varName |SYNTAX= | ||
Line 21: | Line 18: | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>'''publicVariableServer''' "CTFscoreOne";</code> |EXAMPLE1= | |x1= <code>'''publicVariableServer''' "CTFscoreOne";</code> |EXAMPLE1= | ||
| [[publicVariable]], [[publicVariableClient]], [[addPublicVariableEventHandler]] |SEEALSO= | | [[publicVariable]], [[publicVariableClient]], [[addPublicVariableEventHandler]] |SEEALSO= |
Revision as of 02:14, 17 January 2021
Description
- Description:
- Send the variable value to the server - same limitations regarding variable type as publicVariable.
- Groups:
- MultiplayerVariables
Syntax
Examples
- Example 1:
publicVariableServer "CTFscoreOne";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 24 Aug, 2012
- Kylania
-
publicVariableServer (run on client)
publicVariableClient (run on server)
Publishers the variable (name as STRING) to the server only. Useful when you want to synchronize a variable with the server but not any other clients. - Rocket
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.62
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Multiplayer
- Command Group: Variables
- Arma 2: Operation Arrowhead: New Scripting Commands List
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands