setPilotLight: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|eff= global |MPeff= | |eff= global |MPeff= | ||
| Switches headlights of a vehicle on/off. Note that the vehicle has to be [[local]], for global variant use [[Arma 3 Actions]] "[[Arma_3_Actions#LightOn|LightOn]]"/"[[Arma_3_Actions#LightOff|LightOff]]" |DESCRIPTION= | | Switches headlights of a vehicle on/off. Note that the vehicle has to be [[local]], for global variant use [[Arma 3 Actions]] "[[Arma_3_Actions#LightOn|LightOn]]"/"[[Arma_3_Actions#LightOff|LightOff]]" |DESCRIPTION= | ||
| vehicle [[setPilotLight]] set |SYNTAX= | | vehicle [[setPilotLight]] set |SYNTAX= | ||
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|x1= <code>car [[setPilotLight]] [[true]];</code>|EXAMPLE1= | |x1= <code>car [[setPilotLight]] [[true]];</code>|EXAMPLE1= | ||
| [[isLightOn]], [[isCollisionLightOn]], [[setCollisionLight]], [[isIRLaserOn]] |SEEALSO= | | [[isLightOn]], [[isCollisionLightOn]], [[setCollisionLight]], [[isIRLaserOn]] |SEEALSO= |
Revision as of 02:33, 17 January 2021
Description
- Description:
- Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3 Actions "LightOn"/"LightOff"
- Groups:
- Lights
Syntax
- Syntax:
- vehicle setPilotLight set
- Parameters:
- vehicle: Object
- set: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
car setPilotLight true;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on September 28, 2018 - 04:03 (UTC)
- HazJ
-
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight.
// Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; [this] spawn { sleep 0.001; (_this select 0) enableSimulation false; };