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{{Command|Comments= | {{Command|Comments= | ||
|arma1|Game name= | |arma1|Game name= | ||
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Returns the diameter of bounding sphere of the object of given classname in meters. Size returned is usually bigger than the biggest size of the object along any of the axes. For example if object is 10 x 4 x 5 the [[sizeOf]] value returned expected to be around 10. If you need to estimate the size of the object more precisely, use [[boundingBox]] or [[boundingBoxReal]].<br><br> | | Returns the diameter of bounding sphere of the object of given classname in meters. Size returned is usually bigger than the biggest size of the object along any of the axes. For example if object is 10 x 4 x 5 the [[sizeOf]] value returned expected to be around 10. If you need to estimate the size of the object more precisely, use [[boundingBox]] or [[boundingBoxReal]].<br><br> | ||
{{Important | At least one object of the given classname has to be present in the current mission otherwise zero will be returned}}|DESCRIPTION= | {{Important | At least one object of the given classname has to be present in the current mission otherwise zero will be returned}}|DESCRIPTION= | ||
| '''sizeOf''' classname |SYNTAX= | | '''sizeOf''' classname |SYNTAX= | ||
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| [[Number]] |RETURNVALUE= | | [[Number]] |RETURNVALUE= | ||
|x1= <code>_dimension = [[sizeOf]] "M1Abrams"; //returns 10.7833</code>|EXAMPLE1= | |x1= <code>_dimension = [[sizeOf]] "M1Abrams"; //returns 10.7833</code>|EXAMPLE1= | ||
| [[boundingBox]], [[boundingBoxReal]], [[boundingCenter]] |SEEALSO= | | [[boundingBox]], [[boundingBoxReal]], [[boundingCenter]] |SEEALSO= |
Revision as of 03:56, 17 January 2021
Description
- Description:
- Returns the diameter of bounding sphere of the object of given classname in meters. Size returned is usually bigger than the biggest size of the object along any of the axes. For example if object is 10 x 4 x 5 the sizeOf value returned expected to be around 10. If you need to estimate the size of the object more precisely, use boundingBox or boundingBoxReal.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_dimension = sizeOf "M1Abrams"; //returns 10.7833
Additional Information
- See also:
- boundingBoxboundingBoxRealboundingCenter
Notes
-
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